Using Booish as a Calculator
There are four basic mathematical operators: addition +
, subtraction -
, multiplication *
, and
division /
. There are more than just these, but that's what will be covered now.
$ booish
>>> 2 + 4 // This is a comment
6
>>> 2 * 4 # So is this also a comment
8
>>> 4 / 2 /* This is also a comment */
2
>>> (500/10)*2
100
>>> 7 / 3 // Integer division
2
>>> 7 % 3 // Take the remainder
1
>>> -7 / 3
-2
You may have noticed that there are 3 types of comments available, //
, #
, and /* */
. These do
not cause any affect whatsoever, but help you when writing your code.
Hint
When doing single-line comments, use //
instead of #
You may have noticed that 7 / 3 did not give 2.333..., this is because you were dividing two integers together.
Note
Integer - Any positive or negative number that does not include a fraction or decimal, including zero.
The way computers handle integer division is by rounding to the floor afterwards.
In order to have decimal places, you must use a floating-point number.
Note
Floating point Number - Often referred to in mathematical terms as a "rational" number, this is just a number that can have a fractional part.
$ booish
>>> 7.0 / 3.0 // Floating point division
2.33333333333333
>>> -8.0 / 5.0
-1.6
If you give a number with a decimal place, even if it's .0, it become a floating-point number.
Types of Numbers
There are 3 kinds of floating point numbers, single
, double
, and decimal
.
The differences between single
and double
is the size they take up. double
is prefered in most situations.
These two also are based on the number 2, which can cause some problems when working with our base-10 number system.
Ususally this is not the case, but in delecate situations like banking, it would not be wise to lose a cent or two on a multi-trillion dollar contract.
Thus decimal
was created. It is a base-10 number, which means that we wouldn't lose that precious penny.
In normal situations, double
is perfectly fine. For a higher precision, a decimal
should be used.
Integers, which we covered earlier, have many more types to them.
They also have the possibility to be "unsigned", which means that they must be non-negative.
The size goes in order as such: byte
, short
, int
, and long
.
In most cases, you will be using int
, which is the default.
Characters and Strings
Note
Character - A written symbol that is used to represent speech.
All the letters in the alphabet are characters. All the numbers are characters. All the symbols of the Mandarin language are characters. All the mathematical symbols are characters.
In Boo/.NET, characters are internally encoded as UTF-16, or Unicode.
Note
String - A linear sequence of characters.
The word "apple" can be represented by a string
.
$ booish
>>> s = "apple"
'apple'
>>> print s
apple
>>> s += " banana"
'apple banana'
>>> print s
apple banana
>>> c = char('C')
C
>>> print c
C
Now you probably won't be using chars
much, it is more likely you will be using strings
.
To declare a string
, you have one of three ways.
- using double quotes. "apple"
- using single quotes. 'apple'
- using tripled double quotes. """apple"""
The first two can span only one line, but the tribbled double quotes can span multiple lines.
The first two also can have backslash-escaping. The third takes everything literally.
$ booish
>>> print "apple\nbanana"
apple
banana
>>> print 'good\ttimes'
good times
>>> print """Leeroy\Jenkins"""
Leeroy\Jenkins
Common escapes are:
- {{ ... }} literal backslash
- \n newline
- \r carriage return
- \t tab
If you are declaring a double-quoted string
, and you want a double quote inside it, also use a backslash.
Same goes for the single-quoted string
.
$ booish
>>> print "The man said \"Hello\""
The man said "Hello"
>>> print 'I\'m happy'
I'm happy
strings
are immutable, which means that the characters inside them can never change. You would have to
recreate the string
to change a character
.
Note
Immutable - Not capable of being modified after it is created. It is an error to attempt to modify an immutable object. The opposite of immutable is mutable.
String Interpolation
String interpolation allows you to insert the value of almost any valid boo expression inside a string
by preceeding a lonesome variable name with $, or quoting an expression with $().
$ booish
>>> name = "Santa Claus"
Santa Claus
>>> print "Hello, $name!"
Hello, Santa Claus!
>>> print "2 + 2 = $(2 + 2)"
2 + 2 = 4
Hint
String Interpolation is the preferred way of adding strings
together. It is preferred over
simple string
addition.
String Interpolation can function in double-quoted strings
, including tripled double-quoted string
.
It does not work in single-quoted strings
.
To stop String Interpolation from happening, just escape the dollar sign: \${} or alternatively use backtick quoted strings:
print `not $interpolated!`
Booleans
Note
Boolean - A value of true
or false
represented internally in binary notation.
Boolean values can only be true
or false
, which is very handy for conditional statements, covered in
the next section.
$ booish
>>> b = true
true
>>> print b
True
>>> b = false
false
>>> print b
False
Object Type
Note
Object - The central concept in the object-oriented programming paradigm.
Everything in Boo/.NET is an object.
Although some are value types, like numbers and characters, these are still objects.
$ booish
>>> o as object
>>> o = 'string'
'string'
>>> print o
string
>>> o = 42
42
>>> print o
42
The problem with objects
is that you can't implicitly expect a string
or an int
.
If I were to do that same sequence without declaring o as object
,
$ booish
>>> o = 'string'
'string'
>>> print o
string
>>> o = 42
--------^
ERROR: Cannot convert 'System.Int32' to 'System.String'.
This static typing keeps the code safe and reliable.
Declaring a Type
In the last section, you issued the statement o as object
.
This can work with any type and goes with the syntax <variable> as <type>
.
<type>
can be anything from an int
to a string
to a date
to a bool
to something which
you defined yourself, but those will be discussed later.
In most cases, Boo will be smart and implicitly figure out what you wanted.
The code i = 25
is the same thing as i as int = 25
, just easier on your wrists.
Hint
Unless you are declaring a variable beforehand, or declaring it of a different type,
don't explicitly state what kind of variable it is. (ie: use i = 25
instead of
i as int = 25
)
List of Value Types
Boo type |
.NET Framework type |
Signed? |
Size in bytes |
Possible Values |
---|---|---|---|---|
sbyte |
System.Sbyte |
Yes |
1 |
-128 to 127 |
short |
System.Int16 |
Yes |
2 |
-32768 - 32767 |
int |
System.Int32 |
Yes |
4 |
-2147483648 - 2147483647 |
long |
System.Int64 |
Yes |
8 |
-9223372036854775808 - 9223372036854775807 |
byte |
System.Byte |
No |
1 |
0 - 255 |
ushort |
System.Uint16 |
No |
2 |
0 - 65535 |
uint |
System.UInt32 |
No |
4 |
0 - 4294967295 |
ulong |
System.Uint64 |
No |
8 |
0 - 18446744073709551615 |
single |
System.Single |
Yes |
4 |
Approximately ±1.5 x 10-45 - ±3.4 x 1038 with 7 significant figures |
double |
System.Double |
Yes |
8 |
Approximately ±5.0 x 10-324 - ±1.7 x 10308 with 15 or 16 significant figures |
decimal |
System.Decimal |
Yes |
12 |
Approximately ±1.0 x 10-28 - ±7.9 x 1028 with 28 or 29 significant figures |
char |
System.Char |
N/A |
2 |
Any UTF-16 character |
bool |
System.Boolean |
N/A |
1 |
true or false |
Hint
Never call a type by its .NET Framework type, use the builtin boo types.
Exercises
- Declare some variables. Go wild.